Jun 01, 2018 Slay The Spire 9 CLAWS Defect, Unbelievable Seed! Ascension 15 In this Slay the Spire Ascension 15 Defect / 3rd Character run, a little birdie told us. Slay The Spire's fourth character rages out January 15, 2020. Slay the Spire's massive 2.0 update introduces a new character and loads more January 15, 2020. Patch V2.0: The Watcher January 14, 2020. Character 4 Progress Report #14 January 4, 2020. Best Design 2019: Slay the Spire December 27, 2019.
Code: 2'ENABLE'123Auto Assembler ScriptENABLEregistersymbol(INJECT)aobscan(INJECT, 63 00 00 00 63 00 00 00 00 00 00 00 00 00 80 3F) // should be uniqueINJECT://db FF FF 00 00 FF FFDISABLEINJECT://db 63 00 00 00 63 00unregistersymbol(INJECT)16'No Mana Spent'Auto Assembler ScriptENABLEregistersymbol(INJECT2)aobscan(INJECT2, 89 04 19 E9 76 00 00 00 83 F8 02 0F 85 10)INJECT2:db 90 90 90DISABLEINJECT2:db 89 04 19unregistersymbol(INJECT2)3'Money'4 BytesINJECT5'HP Current'4 BytesINJECT+206'HP Max'4 BytesINJECT+2412'Shield'4 BytesINJECT+28. Code: 2'Stats: activate this in your first run after starting the game'123Auto Assembler ScriptENABLERegisterSymbol(addr)AOBScanRegion(addr, A0000000, FFFFFFFF, 00 C0 AA 43?????? 00 00???????? 00 00 80 3F????????
AA??????) // constant in every run//AOBScanRegion(addr, A0000000, FFFFFFFF, 00 C0 AA 43?????? 00 00???????????????????????????????????????????????? 50 00 00 00 50 00 00 00?? 00 00 00) // HP: 80/80//AOBScanRegion(addr, A0000000, FFFFFFFF, 00 C0 AA 43?????? 00 00???????????????????????????????????????????????? 46 00 00 00 46 00 00 00??
00 00 00) // HP: 70/70DISABLEUnregisterSymbol(addr)3'Money/Gold'4 Bytesaddr+85'HP: current'4 Bytesaddr+286'HP: maximum'4 Bytesaddr+2C12'Block/Shield'4 Bytesaddr+3017'Stats: activate this when you have 99 gold'123Auto Assembler ScriptENABLEUnregisterSymbol(addrGold)RegisterSymbol(addrGold)AOBScanRegion(addrGold, A0000000, FFFFFFFF, 63 00 00 00 63 00 00 00???????? 00 00 80 3F) // Gold: 99 (actual/shown)//AOBScanRegion(addrGold, A0000000, FFFFFFFF, 63 00 00 00?? 00 00 00???????????????????????????????????????????????? 50 00 00 00 50 00 00 00?? 00 00 00) // Gold: 99; HP: 80/80//AOBScanRegion(addrGold, A0000000, FFFFFFFF, 63 00 00 00??
00 00 00???????????????????????????????????????????????? 46 00 00 00 46 00 00 00?? 00 00 00) // Gold: 99; HP: 70/70DISABLEUnregisterSymbol(addrGold)23'If this is activated, but you can't change your actual values.' Change the Money/Gold entry below to something else than 99 and then reactivate this.'
808080119'Money/Gold'4 BytesaddrGold20'HP: current'4 BytesaddrGold+2021'HP: maximum'4 BytesaddrGold+2422'Block/Shield'4 BytesaddrGold+2826'Stats: activate this when you have 999 gold'123Auto Assembler ScriptENABLEUnregisterSymbol(addrGold)RegisterSymbol(addrGold)AOBScanRegion(addrGold, A0000000, FFFFFFFF, E7 03 00 00 E7 03 00 00???????? 00 00 80 3F) // Gold: 999 (actual/shown)//AOBScanRegion(addrGold, A0000000, FFFFFFFF, E7 03 00 00?? 00 00???????????????????????????????????????????????? 50 00 00 00 50 00 00 00?? 00 00 00) // Gold: 999; HP: 80/80//AOBScanRegion(addrGold, A0000000, FFFFFFFF, E7 03 00 00?? 00 00????????????????????????????????????????????????
46 00 00 00 46 00 00 00?? 00 00 00) // Gold: 999; HP: 70/70DISABLEUnregisterSymbol(addrGold)27'If this is activated, but you can't change your actual values.' Change the Money/Gold entry below to something else than 999 and then reactivate this.' 808080129'Money/Gold'4 BytesaddrGold30'HP: current'4 BytesaddrGold+2031'HP: maximum'4 BytesaddrGold+2432'Block/Shield'4 BytesaddrGold+2818'Never expend Energy/Mana'Auto Assembler ScriptENABLERegisterSymbol(injectMana)AOBScan(injectMana, 89 04 19 E9 76 00 00 00 83 F8 02 0F 85 10)injectMana:db 90 90 90DISABLEinjectMana:db 89 04 19UnregisterSymbol(injectMana)Let me know when the stat-parts (Gold, HP, Block) of the table don't work.